Gamification psychology

Basically, this is making uninteresting activities more interesting by adding elements from videogames.
But I don’t think it works fully. For instance, listening to music during studying is actually researched to be an actual , so even if it sounds less painful, performance would actually decrease compared to if it was silent (especially since the presence of noise is not what an examination center has). However, on second thought, if you can only study with music, or would do more work with music, then it is a fine choice.

Additionally, if you use the motivation argument, and doomscrolling are usually still a lot more hedonically stimulating than studying. Still, for some people, it can overcome the mental hurdle of doing something they dislike.

Benefits

Extrinsic motivation, addiction, serve business interests.

Drawbacks

Gamification isn't related to the task itself and can get very annoying.

Example

I had a math teacher who used online games to make lessons more interesting. Not that she was a bad teacher. Just that the class was good at math in general, so perhaps we could afford to do this. Maybe the illusion of fun. That is why in hindsight I think English was more interesting.

Category:Psychology